Portfolio / Production & Management / Team Leadership & Mentoring
01 · TEAM
A team that owns the outcome.
In the production of Wartile and Successor, I involved the team in defining the creative goals and production framework from early on, while keeping communication clear and transparent throughout development.
THE CHALLENGE
Keep a small, cross-disciplinary team motivated and accountable through many setbacks and challenges during development.
WHAT I DID
Shared goals early, communicated transparently, recognised strong performance and handled the day-to-day planning and status updates.
THE RESULT
A strong sense of ownership and responsibility across the team for the outcome of both games.
Empowering the team
I strengthened team motivation by sharing small wins and recognizing strong performance. Working with larger cross-disciplinary teams especially requires adapting communication and expectations accordingly.
Day-to-day planning
During development, I oversaw the day-to-day planning and status updates, ensuring the team stayed on track and issues were surfaced. As team lead at IO Interactive and ZeitGuyz, I oversaw a small team of designers and provided regular status updates in a more discipline-focused role.
Building the team
At Playwood Project, my responsibility was to find talented developers and interns to join the studio. Working within a limited budget, I focused on offering ownership, creative influence and flexible work conditions to foster long-term commitment.
Lectures, mentoring and talks
When time allows, I enjoy running lectures, workshops and talks for students of game development. For a few years I served as a mentor and lecturer at DADIU, The National Academy of Digital Interactive Entertainment, running workshops in game design. I also volunteered with Fremtidsværkstedet, giving guest lectures that introduced game development to kids in 5th–9th grade.